| GeForce4 Ti 4600 - 核心频率:300MHz
- 显存频率:650MHz
- 显存容量:128MB DDRAM(128bit)
- 渲染流水线:4
- 材质单元:2
- 像素填充率:1.2GB/sec
- 纹理填充率:2.4GB/sec
- 内存带宽:10.4GB/sec
- nFiniteFX II引擎
- Vertex Shader 1.1
- Pixel Shader 1.3
- Accuview Antialiasing
- Lightspeed Memory Architecture II
- TwinView双头技术
- RAMDAC:350MHz×2(双头同步)
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| GeForce4 Ti 4400 - 核心频率:275MHz
- 显存频率:550MHz
- 显存容量:128MB DDRAM(128bit)
- 渲染流水线:4
- 材质单元:2
- 像素填充率:1.1GB/sec
- 纹理填充率:2.2GB/sec
- 内存带宽:8.8GB/sec
- nFiniteFX II engine
- Vertex Shader 1.1
- Pixel Shader 1.3
- Accuview Antialiasing
- Lightspeed Memory Architecture II
- TwinView双头技术
- RAMDAC:350MHz×2(双头同步)
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| GeForce4 Ti 4200 - 核心频率:225MHz
- 显存频率:500MHz
- 显存容量:128MB DDRAM(128bit)
- 渲染流水线:4
- 材质单元:2
- 像素填充率:900MB/sec
- 纹理填充率:1.8GB/sec
- 内存带宽:8GB/sec
- nFiniteFX II engine
- Vertex Shader 1.1
- Pixel Shader 1.3
- Accuview Antialiasing
- Lightspeed Memory Architecture II
- TwinView双头技术
- RAMDAC:350MHz×2(双头同步)
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Geforce4 MX系列 |
| GeForce4 MX 460 - 核心频率:300MHz
- 显存频率:550MHz
- 显存容量:64MB DDRAM(128bit)
- 渲染流水线:2
- 材质单元:2
- 像素填充率:600MB/sec
- 纹理填充率:1.2GB/sec
- 内存带宽:8.8GB/sec
- Vertex Shader 1.1
- 不支持Pixel Shader
- Accuview Antialiasing
- Lightspeed Memory Architecture II
- TwinView双头技术
- Video Processing Engine (VPE)
- RAMDAC:350MHz×2(双头同步)
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| GeForce4 MX 440 - 核心频率:270MHz
- 显存频率:400MHz
- 显存容量:64MB DDRAM(128bit)
- 渲染流水线:2
- 材质单元:2
- 像素填充率:540MB/sec
- 纹理填充率:1.08GB/sec
- 内存带宽:6.4GB/sec
- Vertex Shader 1.1
- 不支持Pixel Shader
- Accuview Antialiasing
- Lightspeed Memory Architecture II
- TwinView双头技术
- Video Processing Engine (VPE)
- RAMDAC:350MHz×2(双头同步)
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| GeForce4 MX 420 - 核心频率:250MHz
- 显存频率:166MHz
- 显存容量:64MB SDRAM(128bit)
- 渲染流水线:2
- 材质单元:2
- 像素填充率:540MB/sec
- 纹理填充率:1.08GB/sec
- 内存带宽:2.7GB/sec
- Vertex Shader 1.1
- 不支持Pixel Shader
- Accuview Antialiasing
- Lightspeed Memory Architecture II
- TwinView双头技术
- Video Processing Engine (VPE)
- RAMDAC:350MHz×2(双头同步)
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Geforce4 Go系列 |
| GeForce4 Go - 核心频率:250MHz
- 显存频率:未明
- 显存容量:64MB DDRAM(128bit)
- 渲染流水线:2
- 材质单元:2
- 像素填充率:500MB/sec
- 纹理填充率:1GB/sec
- 内存带宽:最大8GB/sec
- Vertex Shader 1.1
- 不支持Pixel Shader
- Accuview Antialiasing
- Lightspeed Memory Architecture
- PowerMizer Mobile Technology
- Video Processing Engine (VPE)
- RAMDAC:未明
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